Solving bugs within game development is no easy task. If your game is actually composed of over half a dozen games, solving bugs within the development is actually a highly complicated task. This is the case with the Halo: Master Chief Collection community update, which is a broad thrust that goes into incredible, rare detail about what the process of bug fixing within a game includes. Even if you are not versed in game development, the board thrust of Halo: Master Chief Development is an interesting read and is quite accessible, coming as an answer to the incredibly tedious multiplayer bug that was launched together with Halo 2. Michael Fahrny, the senior producer that was involved in Halo 2, declared that the releases of the games are and will always be material from which the game studio\u2019s team will learn. He also mentioned that the Master Chief Collection is quite a broad product, and ensuring that everything is exactly in its place is an incredibly difficult task. What the game studio\u2019s team can promise, however, is that they will respond to whatever problems arise as fast as possible. He ensured fans that their team is working around the clock to evolve their process and to take in new ways to be more efficient in their development tactics. They will also work to motivate their team at all times and make sure, within the proper time frame, to cover the needed material. This raises questions regarding what happened with Halo 2. The answer to that is quite complicated. Regarding the bug, we must remind ourselves that a bug is not the fault of one game department in particular. Every department in a large game studio, including the community team, quality assurance testers, the engineering, production, and design teams are involved in ensuring the quality of the game.