Maneater, a game that will launch to Xbox One, PC, and PS4 later this year is truly a unique gaming experience, but it is difficult to say if it will be received with the wide acclaim it hopes to get.
The gameplay has an interesting atmosphere. Players control a shark, which is quite unusual for a game, but definitely not a boring perspective. As Bounty Hunters move on the surface in their boats, players wait for an opportunity to attack. Several humans have already been eaten by the player-controlled shark, and Bounty Hunters have arrived at the shark’s area, the so-called Cove. The game is quite fast-paced, with only a few seconds of rest before the attack proceeds. The chaotic fighting against a human threat, which only grows day-by-day is a huge bonus to this game.
However, if Maneater were nothing more than a Shark Simulator, which would have enabled you to play like a big fish and eat the occasional passer-by, players would get bored quite fast. Fortunately, Maneater is so much more than that. It is a so-called Shark RPG, and it includes a leveling system and a revenge mode, which makes you a terrifying shark, rather than a basic fish.
The beginning of the story sees you play as a large female Bull Shark, who is killed, in the prologue, by a Bounty Hunter. Soon after, you play as the Bull Shark’s daughter, looking to avenge the death of her mother. By using the leveling system, you can keep on growing and consuming aquatic rivals, while still offering a plethora of side-quests and main missions.
The early stages of the game are not that exciting, as there are a limited amount of ways in which you can take out your enemies. This is, probably, Maneater’s biggest flaw: new enemies and new abilities sometimes feel unbalanced.