Cyberpunk 2077’s Delay Results in Extra Hours of Work for the Devs

Developers announced that they need to work extra hours to release the Cyberpunk 2077 in September 2020. They said they had a plan to try to reduce the periods of crunch. “Crunch” is a term used in the game industry for an irrational and feeble amount of time on a project.

Usually, but not all the time, such periods occur close to the end of a project. Cyberpunk 2077 is developing in Warsaw and Krakow’s studios. Back in October 2019, CDPR Krakow director, John Mamais, said that everybody is working “really hard.” He also stated how CDPR’s way of hard work is not a good thing, but at the moment they have no other way to solve the issues.

“You sacrifice some things to do that and be part of that. There are a lot of people who come into the industry that are fresh; they don’t really understand what it takes to do it,” added Mamais.
It was also announced during a Q & A that the game delay has also changed other projects.

Cyberpunk 2077 Faced Another Delay, And That Also Affects Other Projects

For example, the Cyberpunk 2077 multiplayer got now a 2022 launch date. And even if the game’s September 17 release date could bring support for the Xbox Series X and PS5, being close to platform’s launches, officials didn’t confirm a thing.

They also explained how the Night City mode is very impressive, full of plots, lots of areas to see, but due to the shear rate and complexity of it all, they need so much work to finish the game.

Adam Kicinski, CDPR’s joint CEO, explained that some things of the game were planned while others bugged them real hard. He said that there is not a single wrong thing at Cyberpunk 2077, the process of development messed with their head a lot, and the team needs all the efforts to complete it.